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Category Archives: controllers
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre (Me, 2008)
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre. Abstract Many students’ initial experiences of Vocational Education and Training (VET) involve spending large amounts of time methodically developing foundation skills and knowledge in their chosen … Continue reading
Posted in activities, activity, casual games, collaboration, controllers, education, elearning, experience, first person learner, first person perspective, first person shooter, game design, immersion, interaction, language, missions, multitasking, research, second life, simulation, structure, training, VET, violence, what is a game, writing
Tagged first person shooter, fps, game design, language, pedagogy
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Thoughts on: The things we learned on Liberty Island – Oliver and Pelletier.
Oliver, M. and Pelletier, C. (2005) The things we learned on Liberty Island: designing games to help people become competent game players. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play . Vancouver, BC: DiGRA This paper discusses … Continue reading
Guitar Rising – the line between games and learning tools blurs a little more
I’ve mentioned games using Guitar styled interfaces before – Fret Nice being one example and the entirely awesome Guitar Hero series of course being another. Guitar Rising looks like it may well take this a step further with PC based … Continue reading
Posted in controllers, education, elearning, experience, fun, interaction, motor skills, music
Tagged education, guitar, guitar hero, guitar rising, interface, music
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New games and new interactivity
(My apologies in advance for the formatting of this post – I’ve been trying to fix it for a couple of hours now but Edublogs is being stupid and not doing what it’s told) The 10th Annual Independent Games Festival … Continue reading
Posted in controllers, games, interaction, music
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