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- RT @mlobastov: Hold your iPad over the air conditioner, it recognises the model, provides you with visual instructions on how to fix it. #a… 1 day ago
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- RT @iDesignTraining: @metaioUS showing example of toilet training for kids using augmented reality #ARcamp 1 day ago
- #arcamp "its a 3d high tech potty celebration" metaio quote of the day 1 day ago
- #arcamp dedicated hardware is needed for AR to live up to its promise. 1 day ago
- #arcamp Trak Lord (awesome name) from Metaio. Aiming to make AR ubiquitous on mobiles by simplifying. 1 day ago
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Category Archives: orientation
GamesMOOC Week 5 – Alternate Reality Games
Alternate Reality Games (ARGs) was the focus for Week 5, those games that spill over into “real life” and make use of a range of delivery platforms to present clues to puzzles that generally are intended to be solved in … Continue reading
Posted in activities, alternate reality games, ARG, game design, gamesmooc, gamification, orientation
Tagged ARG, extrovert, game design, game dynamics, game mooc, introvert
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Gameplay dilemmas in First Person Shooters without the shooting
The further into the process of designing the Exploring the CEE (working title) game, an orientation game to our Flexible Learning Solutions team, the more complicated it seems to get. I’m hamstrung by a few aspects but they mostly all … Continue reading
Posted in education, game design, orientation, promotion, Uncategorized
Tagged exploring the CEE, first person shooter genre, game design, interactions, limitations
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