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- #ARcamp design29.naa.gov.au need higher contrast for images in AR 17 hours ago
- #ARcamp greatest strength of the game was the sophistication of the "ai" of the human actors 17 hours ago
- #ARcamp AIE talking about 35 17 south with cytc. Went to this and had a ball. Very much like a live action point click game 18 hours ago
- #ARcamp Alexander Hayes - taser axon flex, autographer, memoto cameras 18 hours ago
- #ARcamp APIs have become the default standard in the absence of an agreed AR standard 18 hours ago
- #arcamp AR is here now in Chrome on Android devices - theawesomeweb.com 19 hours ago
- #arcamp http://t.co/9YWvh4fOyz 19 hours ago
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Category Archives: research
Game based learning and MOOCs – some thoughts on both.
I’ve been participating in a Games-based Learning MOOC (Massive Open Online Course) for the last 3 weeks and thought that it was time to take a moment to reflect on how it is going. This is actually the third MOOC … Continue reading
Posted in activities, activity, ARG, collaboration, conference, education, games, games based learning, MOOC, research, structure, theory, workshop
Tagged course structure, gaming
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Participants needed for research into body image in virtual worlds
(I’ve just copied this directly from The Metaverse Journal in the interests of sharing the love – hope that’s ok) Jon-Paul Cacioli is a Doctor of Clinical Psychology student at Deakin University, and he’s currently conducting a study on body … Continue reading
Posted in research, second life, Uncategorized
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The Metaverse Journal – Australian Virtual World news
I came across this great news site yesterday which focusses entirely on Virtual Worlds – The Metaverse Journal. It’s Australian based as well, which is great news for me and my colleagues. A couple of good posts to start off … Continue reading
Posted in education, elearning, information, promotion, research, second life, simulation, virtual world
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Creating the First Person Learner: Educational Applications of the First Person Shooter game genre (Me, 2008)
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre. Abstract Many students’ initial experiences of Vocational Education and Training (VET) involve spending large amounts of time methodically developing foundation skills and knowledge in their chosen … Continue reading
Posted in activities, activity, casual games, collaboration, controllers, education, elearning, experience, first person learner, first person perspective, first person shooter, game design, immersion, interaction, language, missions, multitasking, research, second life, simulation, structure, training, VET, violence, what is a game, writing
Tagged first person shooter, fps, game design, language, pedagogy
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Thoughts on: Kearney, P. (2005) Cognitive Callisthenics: Do FPS computer games enhance the player’s cognitive abilities?
Kearney, P. (2005) Cognitive Callisthenics: Do FPS computer games enhance the player’s cognitive abilities? Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play . Vancouver, BC: DiGRA Kearney developed a highly quantified method for analysing the cognitive abiliities … Continue reading
Posted in first person shooter, fps, multitasking, research, Uncategorized
Tagged cognitive, counter-strike, fps, multitasking, research
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Further thoughts on : Expositur project (Fuchs and Eckermann)
Fuchs, M. (2001) Expositur – A Virtual Knowledge Space (Theory). Retrieved May 25, 2008 from Syl.Eckermann website http://syl-eckermann.net/expositur/theory.html I came across some additional information written by Mathias Fuchs about this project that raised a few more ideas worth quickly sharing. … Continue reading
Posted in education, elearning, experience, first person learner, first person perspective, first person shooter, fps, fun, game design, games, information, interaction, research, simulation, virtual world, what is a game
Tagged expositur, Fuchs and Eckermann, game design, gay science, virtual museum
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Questions for the First Person Learner project
I’ve spent a good part of the day exploring the fascinating Fuchs-Eckermann project (more on this soon) and I know it’s been good because it’s brought up a number of questions that I think are going to be important to … Continue reading
Posted in activities, casual games, education, elearning, first person learner, game design, information, language, missions, research, structure
Tagged 903project, games, game_design, issues, motivation, questions
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Using commercial computer games in the classroom – BECTA report
BECTA (n.d), Computer games in education project: report Retrieved May 30th, 2007 from BECTA website : http://partners.becta.org.uk/index.php?section=rh Becta is an agency of the British Government with responsibility for providing advice on the use of information and communications technology (ICT) in … Continue reading
Posted in collaboration, education, elearning, research
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The Impact of video games in training surgeons – J Rosser et al.
This paper looks at a pretty different aspect of research into games – the benefits of their use in surgery by enhancing fine motor skills. Rosser, J., Lynch, P., Cuddihy, L., Gentile, D., Klonsky, J., Merrell, R., (2007) The Impact … Continue reading
Posted in motor skills, research, training
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