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	<title>Comments for Gamer/Learner</title>
	<atom:link href="http://gamerlearner.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamerlearner.com</link>
	<description>Problem solving, decision making, roleplay, lateral thinking, collaboration - it&#039;s all in the game</description>
	<lastBuildDate>Wed, 10 Apr 2013 01:49:08 +0000</lastBuildDate>
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		<title>Comment on Nitro Type &#124; Competitive Typing Game &#124; Race Your Friends by Typing For Kids</title>
		<link>http://gamerlearner.com/2013/01/14/nitro-type-competitive-typing-game-race-your-friends/#comment-2195</link>
		<dc:creator><![CDATA[Typing For Kids]]></dc:creator>
		<pubDate>Wed, 10 Apr 2013 01:49:08 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlearner.wordpress.com/?p=1022#comment-2195</guid>
		<description><![CDATA[Nitro Type looks cool.  I&#039;ve been looking for a game where you can race friends online, rather than just playing against the computer.  It&#039;s also a great place to learn &lt;a href=&quot;http://typingforkids.net&quot; rel=&quot;nofollow&quot;&gt;Typing For Kids&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>Nitro Type looks cool.  I&#8217;ve been looking for a game where you can race friends online, rather than just playing against the computer.  It&#8217;s also a great place to learn <a href="http://typingforkids.net" rel="nofollow">Typing For Kids</a></p>
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		<title>Comment on ClassDojo by Kalen</title>
		<link>http://gamerlearner.com/2012/11/26/classdojo/#comment-2105</link>
		<dc:creator><![CDATA[Kalen]]></dc:creator>
		<pubDate>Tue, 18 Dec 2012 23:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlearner.wordpress.com/?p=1014#comment-2105</guid>
		<description><![CDATA[Hi there - Kalen from ClassDojo here. Thank you so much for taking the time to post about us - our entire team really appreciates the support!

If anyone who comes across this post has any questions for us or needs help getting set up with their free account, please don&#039;t hesitate to reach out at hello@classdojo.com  Cheers :)]]></description>
		<content:encoded><![CDATA[<p>Hi there &#8211; Kalen from ClassDojo here. Thank you so much for taking the time to post about us &#8211; our entire team really appreciates the support!</p>
<p>If anyone who comes across this post has any questions for us or needs help getting set up with their free account, please don&#8217;t hesitate to reach out at <a href="mailto:hello@classdojo.com">hello@classdojo.com</a>  Cheers <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on 3 Answers to The Problems of Game-Based Learning &#124; Classroom Aid by 3 Answers to The Problems of Game-Based Learning &#124; Classroom&#160;Aid &#124; are you game &#124; Scoop.it</title>
		<link>http://gamerlearner.com/2012/09/05/3-answers-to-the-problems-of-game-based-learning-classroom-aid/#comment-1989</link>
		<dc:creator><![CDATA[3 Answers to The Problems of Game-Based Learning &#124; Classroom&#160;Aid &#124; are you game &#124; Scoop.it]]></dc:creator>
		<pubDate>Wed, 05 Sep 2012 22:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlearner.wordpress.com/?p=922#comment-1989</guid>
		<description><![CDATA[[...] Great paper from Jessie Chuang with some practical tips for implementing games based learning in schools.&#160; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Great paper from Jessie Chuang with some practical tips for implementing games based learning in schools.&nbsp; [...]</p>
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		<title>Comment on Gamification Meets the Chore Chart &#8211; High Score House by HighScore House &#8211; Gamifying chores &#8211; update &#124; Gamer/Learner</title>
		<link>http://gamerlearner.com/2012/08/14/gamification-meets-the-chore-chart-high-score-house/#comment-1979</link>
		<dc:creator><![CDATA[HighScore House &#8211; Gamifying chores &#8211; update &#124; Gamer/Learner]]></dc:creator>
		<pubDate>Thu, 30 Aug 2012 06:45:12 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlearner.wordpress.com/?p=846#comment-1979</guid>
		<description><![CDATA[[...] A couple of weeks ago I mentioned that I was going to try out HighScore House &#8211; an online system for tracking and rewarding kids (and parents I guess) for household tasks. We&#8217;re still tweaking the system &#8211; and it&#8217;s taking a little while as the kids are with us one week and then their dad the next &#8211; but I&#8217;ve already noted a couple of things of interest. We started out by identifying the best outcomes from using this &#8211; the win state I guess you&#8217;d say. Primarily cutting down on arguments about doing homework, eating vegies, having showers and going to bed on time &#8211; those kinds of things. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] A couple of weeks ago I mentioned that I was going to try out HighScore House &#8211; an online system for tracking and rewarding kids (and parents I guess) for household tasks. We&#8217;re still tweaking the system &#8211; and it&#8217;s taking a little while as the kids are with us one week and then their dad the next &#8211; but I&#8217;ve already noted a couple of things of interest. We started out by identifying the best outcomes from using this &#8211; the win state I guess you&#8217;d say. Primarily cutting down on arguments about doing homework, eating vegies, having showers and going to bed on time &#8211; those kinds of things. [...]</p>
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		<title>Comment on Pixar’s 22 Rules to Phenomenal Storytelling [INFOGRAPHIC] &#124; PB&amp;J; Publishing by colsim</title>
		<link>http://gamerlearner.com/2012/07/16/pixars-22-rules-to-phenomenal-storytelling-infographic-pbj-publishing/#comment-1897</link>
		<dc:creator><![CDATA[colsim]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 00:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlearner.wordpress.com/?p=767#comment-1897</guid>
		<description><![CDATA[More than welcome, thanks for putting it together]]></description>
		<content:encoded><![CDATA[<p>More than welcome, thanks for putting it together</p>
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		<title>Comment on Pixar’s 22 Rules to Phenomenal Storytelling [INFOGRAPHIC] &#124; PB&amp;J; Publishing by PB&#38;J Publishing (@pbjpublishing)</title>
		<link>http://gamerlearner.com/2012/07/16/pixars-22-rules-to-phenomenal-storytelling-infographic-pbj-publishing/#comment-1896</link>
		<dc:creator><![CDATA[PB&#38;J Publishing (@pbjpublishing)]]></dc:creator>
		<pubDate>Mon, 16 Jul 2012 06:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlearner.wordpress.com/?p=767#comment-1896</guid>
		<description><![CDATA[Thanks so much for sharing our Pixar infographic. We really appreciate it! Keep in touch because we&#039;ll be coming out with more as we launch our Hansel and Gretel app this summer.]]></description>
		<content:encoded><![CDATA[<p>Thanks so much for sharing our Pixar infographic. We really appreciate it! Keep in touch because we&#8217;ll be coming out with more as we launch our Hansel and Gretel app this summer.</p>
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		<title>Comment on Why is it always a first person shooter? by Michael</title>
		<link>http://gamerlearner.com/2008/06/16/why-is-it-always-a-first-person-shooter/#comment-1738</link>
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Tue, 29 May 2012 16:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://gamelearner.edublogs.org/?p=50#comment-1738</guid>
		<description><![CDATA[Well, luckily, since it has now been 4 years since this article was written up, there has been quite a large mass of really popular first person games that have little to no shooting and focus more on the puzzles and atmosphere of the environment the character is in. Examples such as Portal 1 and 2; the Penumbra series and Amnesia: The Dark Descent are great examples of games using the first person perspective to create an engaging and immersive environment for the player without any use of the cliche &quot;First Person is for FPS only&quot;]]></description>
		<content:encoded><![CDATA[<p>Well, luckily, since it has now been 4 years since this article was written up, there has been quite a large mass of really popular first person games that have little to no shooting and focus more on the puzzles and atmosphere of the environment the character is in. Examples such as Portal 1 and 2; the Penumbra series and Amnesia: The Dark Descent are great examples of games using the first person perspective to create an engaging and immersive environment for the player without any use of the cliche &#8220;First Person is for FPS only&#8221;</p>
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		<title>Comment on links for 2009-10-09 by capitanhook</title>
		<link>http://gamerlearner.com/2009/10/10/links-for-2009-10-09/#comment-108</link>
		<dc:creator><![CDATA[capitanhook]]></dc:creator>
		<pubDate>Sat, 19 Jun 2010 22:11:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlearner.wordpress.com/2009/10/10/links-for-2009-10-09/#comment-108</guid>
		<description><![CDATA[well learning games takes many years i started with atari than sinclair and other but milestone is amiga was one of the big revolution its too bad company closed...]]></description>
		<content:encoded><![CDATA[<p>well learning games takes many years i started with atari than sinclair and other but milestone is amiga was one of the big revolution its too bad company closed&#8230;</p>
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		<title>Comment on Second Life viewer evolves by SL Viewer 2 &#171; Lady Gladiola&#39;s Blog</title>
		<link>http://gamerlearner.com/2010/02/24/second-life-viewer-evolves/#comment-93</link>
		<dc:creator><![CDATA[SL Viewer 2 &#171; Lady Gladiola&#39;s Blog]]></dc:creator>
		<pubDate>Tue, 23 Feb 2010 23:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlearner.wordpress.com/?p=316#comment-93</guid>
		<description><![CDATA[[...] http://gamerlearner.wordpress.com/2010/02/24/second-life-viewer-evolves/ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] <a href="http://gamerlearner.wordpress.com/2010/02/24/second-life-viewer-evolves/" rel="nofollow">http://gamerlearner.wordpress.com/2010/02/24/second-life-viewer-evolves/</a> [...]</p>
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		<title>Comment on Thoughts on: Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge &#8211; Lisa Galarneau by Recent Links Tagged With "schank" - JabberTags</title>
		<link>http://gamerlearner.com/2008/05/29/thoughts-on-authentic-learning-experiences-through-play-games-simulations-and-the-construction-of-knowledge-lisa-galarneau/#comment-37</link>
		<dc:creator><![CDATA[Recent Links Tagged With "schank" - JabberTags]]></dc:creator>
		<pubDate>Wed, 29 Apr 2009 05:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamelearner.edublogs.org/?p=38#comment-37</guid>
		<description><![CDATA[[...] public links &gt;&gt; schank    Saved by draeb on Sat 25-4-2009   Thoughts on: Authentic Learning Experiences Through Play: Games, Saved by globetot on Sat 11-4-2009   Guest Column: Collecting Antique Ball Jars Saved by Rigmor23 [...]]]></description>
		<content:encoded><![CDATA[<p>[...] public links &gt;&gt; schank    Saved by draeb on Sat 25-4-2009   Thoughts on: Authentic Learning Experiences Through Play: Games, Saved by globetot on Sat 11-4-2009   Guest Column: Collecting Antique Ball Jars Saved by Rigmor23 [...]</p>
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