Meta
Blogroll
Twitter
- RT @mlobastov: Hold your iPad over the air conditioner, it recognises the model, provides you with visual instructions on how to fix it. #a… 2 days ago
- Great links #arcamp http://t.co/FaI2g4zNLf 2 days ago
- RT @iDesignTraining: @metaioUS showing example of toilet training for kids using augmented reality #ARcamp 2 days ago
- #arcamp "its a 3d high tech potty celebration" metaio quote of the day 2 days ago
- #arcamp dedicated hardware is needed for AR to live up to its promise. 2 days ago
- #arcamp Trak Lord (awesome name) from Metaio. Aiming to make AR ubiquitous on mobiles by simplifying. 2 days ago
- RT @ARstudioEDU: Congratulations to everyone who participated in the #AR Mini Design Workshop this afternoon! #ARcamp #inspiredu2 http://t… 2 days ago
- #ARcamp design29.naa.gov.au need higher contrast for images in AR 3 days ago
- #ARcamp greatest strength of the game was the sophistication of the "ai" of the human actors 3 days ago
- #ARcamp AIE talking about 35 17 south with cytc. Went to this and had a ball. Very much like a live action point click game 3 days ago
Archives
Categories
- 3D modelling
- activities
- activity
- alternate reality games
- animation
- ARG
- art
- badges
- blogging
- casual games
- collaboration
- conference
- controllers
- croquet
- Delicious links
- education
- eduversal
- elearning
- epistemic games
- experience
- fiero
- first person learner
- first person perspective
- first person shooter
- flow
- fps
- fun
- game design
- games
- games based learning
- gamesmooc
- gamification
- genres
- health
- immersion
- information
- institutional support
- interaction
- language
- machinima
- media
- missions
- mmog
- mobile games
- MOOC
- motor skills
- multitasking
- music
- orientation
- promotion
- research
- roleplay
- scenarios
- second life
- simulation
- structure
- theory
- training
- Uncategorized
- VET
- video
- violence
- virtual world
- what is a game
- workshop
- writing
Tag Archives: AI
Thoughts on: UnrealTriage: A Game-Based Simulation for Emergency Response (McGrath & Hill,
McGrath, D. and Hill, D. (2004) UnrealTriage: A Game-based Simulation for Emergency Response Institute for Security Technology Studies, Dartmouth College. Retrieved 31st May 2008 from http://www.ists.dartmouth.edu/library/58.pdf McGrath and Hill describe the process they went through in developing an emergency response … Continue reading
Posted in 3D modelling, activities, activity, experience, first person learner, first person perspective, fps, simulation
Tagged AI, game engine, gane design, NPC, simulation, unrealtriage
Leave a comment