Meta
Blogroll
Twitter
- RT @mlobastov: Hold your iPad over the air conditioner, it recognises the model, provides you with visual instructions on how to fix it. #a… 16 hours ago
- Great links #arcamp http://t.co/FaI2g4zNLf 16 hours ago
- RT @iDesignTraining: @metaioUS showing example of toilet training for kids using augmented reality #ARcamp 16 hours ago
- #arcamp "its a 3d high tech potty celebration" metaio quote of the day 16 hours ago
- #arcamp dedicated hardware is needed for AR to live up to its promise. 16 hours ago
- #arcamp Trak Lord (awesome name) from Metaio. Aiming to make AR ubiquitous on mobiles by simplifying. 16 hours ago
- RT @ARstudioEDU: Congratulations to everyone who participated in the #AR Mini Design Workshop this afternoon! #ARcamp #inspiredu2 http://t… 17 hours ago
- #ARcamp design29.naa.gov.au need higher contrast for images in AR 1 day ago
- #ARcamp greatest strength of the game was the sophistication of the "ai" of the human actors 1 day ago
- #ARcamp AIE talking about 35 17 south with cytc. Went to this and had a ball. Very much like a live action point click game 1 day ago
Archives
Categories
- 3D modelling
- activities
- activity
- alternate reality games
- animation
- ARG
- art
- badges
- blogging
- casual games
- collaboration
- conference
- controllers
- croquet
- Delicious links
- education
- eduversal
- elearning
- epistemic games
- experience
- fiero
- first person learner
- first person perspective
- first person shooter
- flow
- fps
- fun
- game design
- games
- games based learning
- gamesmooc
- gamification
- genres
- health
- immersion
- information
- institutional support
- interaction
- language
- machinima
- media
- missions
- mmog
- mobile games
- MOOC
- motor skills
- multitasking
- music
- orientation
- promotion
- research
- roleplay
- scenarios
- second life
- simulation
- structure
- theory
- training
- Uncategorized
- VET
- video
- violence
- virtual world
- what is a game
- workshop
- writing
Tag Archives: first person shooter
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre (Me, 2008)
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre. Abstract Many students’ initial experiences of Vocational Education and Training (VET) involve spending large amounts of time methodically developing foundation skills and knowledge in their chosen … Continue reading
Posted in activities, activity, casual games, collaboration, controllers, education, elearning, experience, first person learner, first person perspective, first person shooter, game design, immersion, interaction, language, missions, multitasking, research, second life, simulation, structure, training, VET, violence, what is a game, writing
Tagged first person shooter, fps, game design, language, pedagogy
1 Comment
Why is it always a first person shooter?
One of the things that has come from the thought I have put into my project (full details to come shortly) into educational applications of FPS style games has been a real belief that first person perspective gaming is a … Continue reading