It’s a little odd seeing yourself in a game as a 3D character. Our resident graphic designer and 3D champ Bec has been busily working away on the models of the team for the CEE project (happy Len?) and here’s me.
It uses the .x format (which ties in to Microsoft’s Direct X) and uses a .dds file for the texture. It’s set in FPS Creator.
Bec used a nifty shareware app called Milkshape to create the model.
(This is around version 12 – there were some odd problems with the model appearing teeny tiny and then being stuck in the floor for a while)
For the sake of comparison, this is a pic of me taken a little while back.
An earlier 3D version made more use of the existing character’s hair and made me look somewhat creepier – so it seemed only right to create a clone army of myself at the time.