Guide to models in FPSC – First Person Shooter Creator

Well, after a fairly lengthy spell (hopefully) finishing off my Masters in Education (I.T in Education), I’m back.

I submitted my final assignment on Friday and now I just have to sit on the edge of my seat for a few weeks while “they” decide whether I’m worthy or not of the title. (Please, please God let it be so – Introduction to Research Methodology must have been invented by someone who really really hates students)

Anyways, as a dipping the toe back in the water kind of exercise, I’m just going to post a listing I put together a little while ago of all of the model packs, buildings, segments, characters and weapons available in the official First Person Shooter Creator (FPSC) model packs.

I have said a thing or two about this software previously (and it may well be that it turns out that you’re better off just using one of the many, freely available level editors that come with games these days) but in essence, it provides you with the drag and drop tools that you need to build a first person perspective 3d game.

My hope is to soon build something with an educational application. The Game Creators, the company behind this software, also produce a more complicated (and presumably more powerful) version called DarkBasic. (But one step at a time)

Anyways, if you’re interested, you can find a pdf file listing all the models provided up on Google Docs. (there is also a large user community who make a lot more). I mostly put it together to help me get a sense of what is in the game, to help with a possible game design.

This entry was posted in first person learner, first person perspective, first person shooter, fps, game design, information and tagged , , , , . Bookmark the permalink.

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