GamesMOOC – Participant contributions (Part 1)

I left out the wealth of participant contributions in my recent overviews of the first five weeks of GamesMOOC and I’m not entirely sure why. I suspect it was because there are so many great contributions, ideas and opportunities for collaboration – which I guess is one of the main strengths of the MOOC model – that I was worried that posts would just drag on and on and become unreadably long.

Nevertheless, here’s my quick scan of some of the most interesting things and ideas that I found.

Bron Stuckey notes that parent support is very helpful in bringing games into schools and that after school programs and clubs are great places to do this – showing administrators that the walls won’t tumble down.

There are 8 interesting threads about the games that educators are using in their classes – seemingly far more primary (K-6ish) schools than secondary  and not huge usage in higher ed.

Rowan_Peter’s thread in the What Games do you Play? Section pointed me toward Jane McGonigal’s  gamifying-real-life game SuperBetter – a “game” that I’m still tinkering with but may speak more of in the near future.

Lots of love for Minecraft and World of Warcraft in this MOOC

Christopher shared a very useful rubric for evaluating educational games produced by Bernie Dodge at San Diego State in his post which then prompted the creation of a Google Doc with some ideas about the structure of an Introduction to Games & Simulations for Instructional Designers subject.

The Games MOOC itself also provided a couple of engagement rubrics to evaluate Instructor and Student engagement in this post and subsequent comments offered some interesting additions and improvements.

The Games MOOC also sparked a lively discussion about ways to accommodate learners with different levels of gaming experience when introducing games to the classroom. (I also put in my 2 cents worth as colsim). Important to factor in the knowledge of gaming conventions and terminology and consider access and equity issues.

The 3 F’s (fun, flow and fiero) are covered in some detail with some great personal anecdotes (everything from running with Nike+ to hijacking high school computer classes) in this thread in the Quick Fire section

This entry was posted in activities, blogging, collaboration, elearning, fiero, flow, fun, game design, gamesmooc, MOOC and tagged , , , , , . Bookmark the permalink.

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