Monthly Archives: September 2013

Best Practices: Effective Use of Fonts in Online Course Design | Diigo

http://www.moodlerooms.com/resources/blog/best-practices-effective-use-fonts-online-course-design

Some interesting points about legibility and readability of font-types (serif vs sans serif) for online learning. I’d always been lead to believe that serif based fonts were better in printed material and sans serif for screen. Turns out I was right in some ways and less right in others.

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Penny Arcade – Extra Credits – The Feeling of Agency

http://penny-arcade.com/patv/episode/the-feeling-of-agency

Extra Credits is launching into a lengthy discussion about the meaning and importance of choice in games and game design. This first episode explains exactly what choice is and what meaningful choice is and how they are important and unique to games.

http://youtu.be/6tvSN2pezNA

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Training design workshops from Cathy Moore

http://blog.cathy-moore.com/training-design-workshops/

Particularly interested in the Scenario Design workshops – there’s an online one coming up and a recording of an older version that is available for free

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12 Things You Should Never Do When You Teach Online

http://blog.wiziq.com/12-things-you-should-never-do-when-you-teach-online/

Some sound ideas about common mistakes that teachers can make when they start teaching online. Trying to hold on too tightly to control seems to be the main issue – that and neglecting your learners.

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