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Category Archives: activities
HighScore House – Gamifying chores – update
A couple of weeks ago I mentioned that I was going to try out HighScore House – an online system for tracking and rewarding kids (and parents I guess) for household tasks. We’re still tweaking the system – and it’s … Continue reading
Posted in activities, alternate reality games, ARG, casual games, epistemic games, fiero, fun, game design, games based learning, gamification
Tagged chores, gamification, highscore house
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GamesMOOC – Participant contributions (Part 1)
I left out the wealth of participant contributions in my recent overviews of the first five weeks of GamesMOOC and I’m not entirely sure why. I suspect it was because there are so many great contributions, ideas and opportunities for … Continue reading
Posted in activities, blogging, collaboration, elearning, fiero, flow, fun, game design, gamesmooc, MOOC
Tagged edugames, fiero, flow, fun, game design, game mooc
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GamesMOOC Week 5 – Alternate Reality Games
Alternate Reality Games (ARGs) was the focus for Week 5, those games that spill over into “real life” and make use of a range of delivery platforms to present clues to puzzles that generally are intended to be solved in … Continue reading
Posted in activities, alternate reality games, ARG, game design, gamesmooc, gamification, orientation
Tagged ARG, extrovert, game design, game dynamics, game mooc, introvert
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Game based learning and MOOCs – some thoughts on both.
I’ve been participating in a Games-based Learning MOOC (Massive Open Online Course) for the last 3 weeks and thought that it was time to take a moment to reflect on how it is going. This is actually the third MOOC … Continue reading
Posted in activities, activity, ARG, collaboration, conference, education, games, games based learning, MOOC, research, structure, theory, workshop
Tagged course structure, gaming
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Branching roleplay game
Posted in activities, activity, animation, game design, roleplay, simulation
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Cathy Moore on developing branching dialogue trees for scenarios
Elearning example: Branching scenario » Making Change (tags: game_design gamedesign edugames gamerlearner roleplay decision_tree branching scenario) Cathy Moore is one of my favourite edubloggers. She always writes interesting and more importantly highly practical posts about teaching and learning online, with … Continue reading
Posted in activities, Delicious links, scenarios, simulation, training
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Aldrich’s questions for subject matter experts
Clark Aldrich is one of the best writers around on the use of simulations/games in education – I picked up two of his books over the break and am looking forward to diving into them soon. He keeps a great … Continue reading
Posted in activities, activity, blogging, education, eduversal, information, simulation
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Eduversal Studios
We’re working on a pretty cool project at CIT now – developing models, practices and standards for using virtual worlds in the classroom, with a particular focus on the Vocational Education and Training (VET) sector. We are using Croquet, an … Continue reading
Posted in activities, croquet, education, eduversal, elearning, game design
Tagged croquet, edugames, eduversal studios, elearning, virtual world
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Creating the First Person Learner: Educational Applications of the First Person Shooter game genre (Me, 2008)
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre. Abstract Many students’ initial experiences of Vocational Education and Training (VET) involve spending large amounts of time methodically developing foundation skills and knowledge in their chosen … Continue reading
Posted in activities, activity, casual games, collaboration, controllers, education, elearning, experience, first person learner, first person perspective, first person shooter, game design, immersion, interaction, language, missions, multitasking, research, second life, simulation, structure, training, VET, violence, what is a game, writing
Tagged first person shooter, fps, game design, language, pedagogy
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Thoughts on: UnrealTriage: A Game-Based Simulation for Emergency Response (McGrath & Hill,
McGrath, D. and Hill, D. (2004) UnrealTriage: A Game-based Simulation for Emergency Response Institute for Security Technology Studies, Dartmouth College. Retrieved 31st May 2008 from http://www.ists.dartmouth.edu/library/58.pdf McGrath and Hill describe the process they went through in developing an emergency response … Continue reading
Posted in 3D modelling, activities, activity, experience, first person learner, first person perspective, fps, simulation
Tagged AI, game engine, gane design, NPC, simulation, unrealtriage
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