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Category Archives: casual games
HighScore House – Gamifying chores – update
A couple of weeks ago I mentioned that I was going to try out HighScore House – an online system for tracking and rewarding kids (and parents I guess) for household tasks. We’re still tweaking the system – and it’s … Continue reading
Posted in activities, alternate reality games, ARG, casual games, epistemic games, fiero, fun, game design, games based learning, gamification
Tagged chores, gamification, highscore house
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A chat about games in learning and the line between fun and learning
I had an interesting discussion over Google Talk this morning with Leonard Low, one of my edu colleagues here in Canberra about games and education that started by discussing games on the iPhone. Hope you don’t find the chat-speak too … Continue reading
Posted in casual games, education, elearning, game design, mmog, second life, simulation
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Plants vs Zombies – lessons from casual games
Casual gaming wunderkinds Popcap have just released their latest game, Plants Vs Zombies. It takes the classic Tower Defense game mechanism of placing a variety of offensive and defensive objects in a space to prevent enemies from making it all … Continue reading
Posted in casual games, game design
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Creating the First Person Learner: Educational Applications of the First Person Shooter game genre (Me, 2008)
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre. Abstract Many students’ initial experiences of Vocational Education and Training (VET) involve spending large amounts of time methodically developing foundation skills and knowledge in their chosen … Continue reading
Posted in activities, activity, casual games, collaboration, controllers, education, elearning, experience, first person learner, first person perspective, first person shooter, game design, immersion, interaction, language, missions, multitasking, research, second life, simulation, structure, training, VET, violence, what is a game, writing
Tagged first person shooter, fps, game design, language, pedagogy
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Quick project update
This project is doing my head in a little – but in a good way. The simple premise that I started with – that I want to see how it might be possible to use FPS style games for learning … Continue reading
Posted in casual games, education, first person learner
Tagged game_design, pedagogy, reflection
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Questions for the First Person Learner project
I’ve spent a good part of the day exploring the fascinating Fuchs-Eckermann project (more on this soon) and I know it’s been good because it’s brought up a number of questions that I think are going to be important to … Continue reading
Posted in activities, casual games, education, elearning, first person learner, game design, information, language, missions, research, structure
Tagged 903project, games, game_design, issues, motivation, questions
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Playing: Skyrates
After reading about the game, I have to say I’m a little interested, so I’m signing up and taking off. I’ve created my avatar (which I can’t seem to find to share with you but it’s a rather groovy looking … Continue reading
Posted in casual games, games
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