Category Archives: collaboration

Cathy Moore – Dump the drone (in eLearning)

While this isn’t specifically game related, Cathy Moore is one of my favourite eLearning gurus – she always provides highly practical and very useful suggestions for designing more accessible and eLearning content with a heavy learner focus. This Slideshare presentation … Continue reading

Posted in collaboration, education, elearning, information, interaction, theory, training, VET | Tagged , | Leave a comment

GamesMOOC – participant contributions (Part 2)

Continuing on with looking at the great participant contributions in the GamesMOOC: There was a great discussion (mainly) between grasshopper98 and akoutropoulos about the pros and cons of collaboration and competition in classroom games – how they can work to … Continue reading

Posted in alternate reality games, ARG, collaboration, conference, gamesmooc, MOOC | Tagged , , | Leave a comment

GamesMOOC – Participant contributions (Part 1)

I left out the wealth of participant contributions in my recent overviews of the first five weeks of GamesMOOC and I’m not entirely sure why. I suspect it was because there are so many great contributions, ideas and opportunities for … Continue reading

Posted in activities, blogging, collaboration, elearning, fiero, flow, fun, game design, gamesmooc, MOOC | Tagged , , , , , | Leave a comment

Game based learning and MOOCs – some thoughts on both.

I’ve been participating in a Games-based Learning MOOC (Massive Open Online Course) for the last 3 weeks and thought that it was time to take a moment to reflect on how it is going. This is actually the third MOOC … Continue reading

Posted in activities, activity, ARG, collaboration, conference, education, games, games based learning, MOOC, research, structure, theory, workshop | Tagged , | Leave a comment

Creating the First Person Learner: Educational Applications of the First Person Shooter game genre (Me, 2008)

Creating the First Person Learner: Educational Applications of the First Person Shooter game genre. Abstract Many students’ initial experiences of Vocational Education and Training (VET) involve spending large amounts of time methodically developing foundation skills and knowledge in their chosen … Continue reading

Posted in activities, activity, casual games, collaboration, controllers, education, elearning, experience, first person learner, first person perspective, first person shooter, game design, immersion, interaction, language, missions, multitasking, research, second life, simulation, structure, training, VET, violence, what is a game, writing | Tagged , , , , | 1 Comment

Thoughts on: From “First Person Shooter” to Multi-User knowledge spaces – Mathias Fuchs and Syl Eckermann

Fuchs, M. & Eckermann, S. (2001) From “First Person Shooter” to Multi-User Knowledge Spaces. In F. Nack (Ed.) Proceedings COSIGN 2001 – 1st Conference on Computational Semiotics for Games and New Media (pp. 83-87). CWI, Amsterdam. In 2001, Fuchs and … Continue reading

Posted in activity, collaboration, education, elearning, experience, first person learner, first person perspective, first person shooter, game design, Uncategorized | Tagged , , , , | 1 Comment

Playing: Team Fortress 2 on Xbox Live

My feeling with games in education is that it’s important to actually get out there and play them to understand best how the elements that make them so engaging actually work. Having done the Portal thing, I was ready to … Continue reading

Posted in activity, collaboration, experience, fun | Tagged , , , | Leave a comment