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Category Archives: collaboration
Cathy Moore – Dump the drone (in eLearning)
While this isn’t specifically game related, Cathy Moore is one of my favourite eLearning gurus – she always provides highly practical and very useful suggestions for designing more accessible and eLearning content with a heavy learner focus. This Slideshare presentation … Continue reading
Posted in collaboration, education, elearning, information, interaction, theory, training, VET
Tagged Cathy Moore, education
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GamesMOOC – participant contributions (Part 2)
Continuing on with looking at the great participant contributions in the GamesMOOC: There was a great discussion (mainly) between grasshopper98 and akoutropoulos about the pros and cons of collaboration and competition in classroom games – how they can work to … Continue reading
Posted in alternate reality games, ARG, collaboration, conference, gamesmooc, MOOC
Tagged ARG, gamesmooc, rewards
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GamesMOOC – Participant contributions (Part 1)
I left out the wealth of participant contributions in my recent overviews of the first five weeks of GamesMOOC and I’m not entirely sure why. I suspect it was because there are so many great contributions, ideas and opportunities for … Continue reading
Posted in activities, blogging, collaboration, elearning, fiero, flow, fun, game design, gamesmooc, MOOC
Tagged edugames, fiero, flow, fun, game design, game mooc
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Game based learning and MOOCs – some thoughts on both.
I’ve been participating in a Games-based Learning MOOC (Massive Open Online Course) for the last 3 weeks and thought that it was time to take a moment to reflect on how it is going. This is actually the third MOOC … Continue reading
Posted in activities, activity, ARG, collaboration, conference, education, games, games based learning, MOOC, research, structure, theory, workshop
Tagged course structure, gaming
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Creating the First Person Learner: Educational Applications of the First Person Shooter game genre (Me, 2008)
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre. Abstract Many students’ initial experiences of Vocational Education and Training (VET) involve spending large amounts of time methodically developing foundation skills and knowledge in their chosen … Continue reading
Posted in activities, activity, casual games, collaboration, controllers, education, elearning, experience, first person learner, first person perspective, first person shooter, game design, immersion, interaction, language, missions, multitasking, research, second life, simulation, structure, training, VET, violence, what is a game, writing
Tagged first person shooter, fps, game design, language, pedagogy
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Thoughts on: From “First Person Shooter” to Multi-User knowledge spaces – Mathias Fuchs and Syl Eckermann
Fuchs, M. & Eckermann, S. (2001) From “First Person Shooter” to Multi-User Knowledge Spaces. In F. Nack (Ed.) Proceedings COSIGN 2001 – 1st Conference on Computational Semiotics for Games and New Media (pp. 83-87). CWI, Amsterdam. In 2001, Fuchs and … Continue reading
Playing: Team Fortress 2 on Xbox Live
My feeling with games in education is that it’s important to actually get out there and play them to understand best how the elements that make them so engaging actually work. Having done the Portal thing, I was ready to … Continue reading
Posted in activity, collaboration, experience, fun
Tagged collaboration, networked games, team fortress 2, xbox live
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Using commercial computer games in the classroom – BECTA report
BECTA (n.d), Computer games in education project: report Retrieved May 30th, 2007 from BECTA website : http://partners.becta.org.uk/index.php?section=rh Becta is an agency of the British Government with responsibility for providing advice on the use of information and communications technology (ICT) in … Continue reading
Posted in collaboration, education, elearning, research
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Learning in Massively Multiplayer Online Games – Constance Steinkuehler
Massively Multiplayer Online Games (MMOGs) have exploded in the last few years, with games such as World of Warcraft (9 million monthly subscribers) and Second Life regularly appearing in pop-culture. These are games (or virtual worlds if you prefer) where … Continue reading
Posted in collaboration, mmog, virtual world
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