Category Archives: fps

Guide to models in FPSC – First Person Shooter Creator

Well, after a fairly lengthy spell (hopefully) finishing off my Masters in Education (I.T in Education), I’m back. I submitted my final assignment on Friday and now I just have to sit on the edge of my seat for a … Continue reading

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Why is it always a first person shooter?

One of the things that has come from the thought I have put into my project (full details to come shortly) into educational applications of FPS style games has been a real belief that first person perspective gaming is a … Continue reading

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Thoughts on: UnrealTriage: A Game-Based Simulation for Emergency Response (McGrath & Hill,

McGrath, D. and Hill, D. (2004) UnrealTriage: A Game-based Simulation for Emergency Response Institute for Security Technology Studies, Dartmouth College. Retrieved 31st May 2008 from http://www.ists.dartmouth.edu/library/58.pdf McGrath and Hill describe the process they went through in developing an emergency response … Continue reading

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Thoughts on: Beyond the Shooter Game: Examining Presence and Hostile Outcomes Among Male Game Players (Eastin and Griffiths)

Eastin, M. and Griffiths, R. (2006) Beyond the Shooter Game: Examining Presence and Hostile Outcomes Among Male Game Players. Communication Research 2006; 33; 448 Retrieved 31st May, 2008 from http://crx.sagepub.com/cgi/content/abstract/33/6/448 One of the questions I’ve asked in this project is … Continue reading

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Thoughts on: Kearney, P. (2005) Cognitive Callisthenics: Do FPS computer games enhance the player’s cognitive abilities?

Kearney, P. (2005) Cognitive Callisthenics: Do FPS computer games enhance the player’s cognitive abilities? Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play . Vancouver, BC: DiGRA Kearney developed a highly quantified method for analysing the cognitive abiliities … Continue reading

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Further thoughts on : Expositur project (Fuchs and Eckermann)

Fuchs, M. (2001) Expositur – A Virtual Knowledge Space (Theory). Retrieved May 25, 2008 from Syl.Eckermann website http://syl-eckermann.net/expositur/theory.html I came across some additional information written by Mathias Fuchs about this project that raised a few more ideas worth quickly sharing. … Continue reading

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Designing the First Person Learner: some general thoughts

The question of violence in FPS games and what this means in a learning (and wider) context often lurks at the fringes of any thinking I do about the First Person Learner genre. The software package that I’m using – … Continue reading

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