Category Archives: fun

HighScore House – Gamifying chores – update

A couple of weeks ago I mentioned that I was going to try out HighScore House – an online system for tracking and rewarding kids (and parents I guess) for household tasks. We’re still tweaking the system – and it’s … Continue reading

Posted in activities, alternate reality games, ARG, casual games, epistemic games, fiero, fun, game design, games based learning, gamification | Tagged , , | Leave a comment

GamesMOOC – Participant contributions (Part 1)

I left out the wealth of participant contributions in my recent overviews of the first five weeks of GamesMOOC and I’m not entirely sure why. I suspect it was because there are so many great contributions, ideas and opportunities for … Continue reading

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Further thoughts on : Expositur project (Fuchs and Eckermann)

Fuchs, M. (2001) Expositur – A Virtual Knowledge Space (Theory). Retrieved May 25, 2008 from Syl.Eckermann website I came across some additional information written by Mathias Fuchs about this project that raised a few more ideas worth quickly sharing. … Continue reading

Posted in education, elearning, experience, first person learner, first person perspective, first person shooter, fps, fun, game design, games, information, interaction, research, simulation, virtual world, what is a game | Tagged , , , , | Leave a comment

Alternate Reality Games and an idea for mobile gaming

Alternate Reality Games (ARGs) take a cross media approach to game play and attempt to bring the action more into the player’s day to day life. Wikipedia says that: An alternate reality game (ARG) is an interactive narrative that uses … Continue reading

Posted in activities, activity, ARG, experience, fun, game design, genres, missions, mobile games | Tagged , , , , | 2 Comments

Guitar Rising – the line between games and learning tools blurs a little more

I’ve mentioned games using Guitar styled interfaces before – Fret Nice being one example and the entirely awesome Guitar Hero series of course being another. Guitar Rising looks like it may well take this a step further with PC based … Continue reading

Posted in controllers, education, elearning, experience, fun, interaction, motor skills, music | Tagged , , , , , | 3 Comments

Playing: Team Fortress 2 on Xbox Live

My feeling with games in education is that it’s important to actually get out there and play them to understand best how the elements that make them so engaging actually work. Having done the Portal thing, I was ready to … Continue reading

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Essential game elements: good writing and great puzzles – Portal

I went out and treated myself to an Xbox 360 during the week and based on the growing mountains of praise, the first game I bought was the Valve bundle The Orange Box. This includes Half-Life 2, a couple of … Continue reading

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