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Category Archives: information
Cathy Moore – Dump the drone (in eLearning)
While this isn’t specifically game related, Cathy Moore is one of my favourite eLearning gurus – she always provides highly practical and very useful suggestions for designing more accessible and eLearning content with a heavy learner focus. This Slideshare presentation … Continue reading
Posted in collaboration, education, elearning, information, interaction, theory, training, VET
Tagged Cathy Moore, education
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The Metaverse Journal – Australian Virtual World news
I came across this great news site yesterday which focusses entirely on Virtual Worlds – The Metaverse Journal. It’s Australian based as well, which is great news for me and my colleagues. A couple of good posts to start off … Continue reading
Posted in education, elearning, information, promotion, research, second life, simulation, virtual world
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Aldrich’s questions for subject matter experts
Clark Aldrich is one of the best writers around on the use of simulations/games in education – I picked up two of his books over the break and am looking forward to diving into them soon. He keeps a great … Continue reading
Posted in activities, activity, blogging, education, eduversal, information, simulation
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Guide to models in FPSC – First Person Shooter Creator
Well, after a fairly lengthy spell (hopefully) finishing off my Masters in Education (I.T in Education), I’m back. I submitted my final assignment on Friday and now I just have to sit on the edge of my seat for a … Continue reading
Posted in first person learner, first person perspective, first person shooter, fps, game design, information
Tagged documentation, fpsc, game design, models, mods
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Thoughts on: Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge – Lisa Galarneau
Galarneau, L. (2005) Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play . Vancouver, BC: DiGRA I think I might have me a little gamelearner crush … Continue reading
Posted in activities, activity, education, elearning, experience, first person learner, game design, information, simulation, Uncategorized, VET
Tagged authentic learning, galarneau, game design, pedagogy, simulations, VET
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Further thoughts on : Expositur project (Fuchs and Eckermann)
Fuchs, M. (2001) Expositur – A Virtual Knowledge Space (Theory). Retrieved May 25, 2008 from Syl.Eckermann website http://syl-eckermann.net/expositur/theory.html I came across some additional information written by Mathias Fuchs about this project that raised a few more ideas worth quickly sharing. … Continue reading
Posted in education, elearning, experience, first person learner, first person perspective, first person shooter, fps, fun, game design, games, information, interaction, research, simulation, virtual world, what is a game
Tagged expositur, Fuchs and Eckermann, game design, gay science, virtual museum
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Questions for the First Person Learner project
I’ve spent a good part of the day exploring the fascinating Fuchs-Eckermann project (more on this soon) and I know it’s been good because it’s brought up a number of questions that I think are going to be important to … Continue reading
Posted in activities, casual games, education, elearning, first person learner, game design, information, language, missions, research, structure
Tagged 903project, games, game_design, issues, motivation, questions
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Second Life – Best Practices in Education conference videos
While we’re looking at Croquet here for our work in virtual worlds in learning, there is a lot happening in education in Second Life that is worth investigating. Earlier this year an extensive conference was held there called Best Practices … Continue reading
Prometeus – the media revolution & EPIC 2014
This is an interesting video about the possible future of media and experience that I found on Jenny Weight from RMIT’s blog. It looks at where communication has come from, where the Internet is taking it and then goes on … Continue reading
Posted in experience, information, language, media, Uncategorized, virtual world
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