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Category Archives: interaction
Cathy Moore – Dump the drone (in eLearning)
While this isn’t specifically game related, Cathy Moore is one of my favourite eLearning gurus – she always provides highly practical and very useful suggestions for designing more accessible and eLearning content with a heavy learner focus. This Slideshare presentation … Continue reading
Posted in collaboration, education, elearning, information, interaction, theory, training, VET
Tagged Cathy Moore, education
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Creating the First Person Learner: Educational Applications of the First Person Shooter game genre (Me, 2008)
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre. Abstract Many students’ initial experiences of Vocational Education and Training (VET) involve spending large amounts of time methodically developing foundation skills and knowledge in their chosen … Continue reading
Posted in activities, activity, casual games, collaboration, controllers, education, elearning, experience, first person learner, first person perspective, first person shooter, game design, immersion, interaction, language, missions, multitasking, research, second life, simulation, structure, training, VET, violence, what is a game, writing
Tagged first person shooter, fps, game design, language, pedagogy
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Further thoughts on : Expositur project (Fuchs and Eckermann)
Fuchs, M. (2001) Expositur – A Virtual Knowledge Space (Theory). Retrieved May 25, 2008 from Syl.Eckermann website http://syl-eckermann.net/expositur/theory.html I came across some additional information written by Mathias Fuchs about this project that raised a few more ideas worth quickly sharing. … Continue reading
Posted in education, elearning, experience, first person learner, first person perspective, first person shooter, fps, fun, game design, games, information, interaction, research, simulation, virtual world, what is a game
Tagged expositur, Fuchs and Eckermann, game design, gay science, virtual museum
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Guitar Rising – the line between games and learning tools blurs a little more
I’ve mentioned games using Guitar styled interfaces before – Fret Nice being one example and the entirely awesome Guitar Hero series of course being another. Guitar Rising looks like it may well take this a step further with PC based … Continue reading
Posted in controllers, education, elearning, experience, fun, interaction, motor skills, music
Tagged education, guitar, guitar hero, guitar rising, interface, music
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Exploring the CEE – a game design document
Well, it’s the beginnings of one anyways – I’ve gotten a little stuck. I’ve been working on a game to be used as an orientation to the services of our team – currently known as the Flexible Learning Solutions team. … Continue reading
Posted in elearning, game design, games, interaction
Tagged exploring the CEE, game design
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New games and new interactivity
(My apologies in advance for the formatting of this post – I’ve been trying to fix it for a couple of hours now but Edublogs is being stupid and not doing what it’s told) The 10th Annual Independent Games Festival … Continue reading
Posted in controllers, games, interaction, music
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