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Category Archives: missions
GamesMOOC Week 3 – Gamification
While it has become quite faddish in education circles and keenly taken on by business (think loyalty programmes for one) which has prompted something of a backlash (you’re doing it wrong), there are still a lot of elements of gamification … Continue reading
Posted in badges, game design, gamification, immersion, missions
Tagged game design, gamification
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Creating the First Person Learner: Educational Applications of the First Person Shooter game genre (Me, 2008)
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre. Abstract Many students’ initial experiences of Vocational Education and Training (VET) involve spending large amounts of time methodically developing foundation skills and knowledge in their chosen … Continue reading
Posted in activities, activity, casual games, collaboration, controllers, education, elearning, experience, first person learner, first person perspective, first person shooter, game design, immersion, interaction, language, missions, multitasking, research, second life, simulation, structure, training, VET, violence, what is a game, writing
Tagged first person shooter, fps, game design, language, pedagogy
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Questions for the First Person Learner project
I’ve spent a good part of the day exploring the fascinating Fuchs-Eckermann project (more on this soon) and I know it’s been good because it’s brought up a number of questions that I think are going to be important to … Continue reading
Posted in activities, casual games, education, elearning, first person learner, game design, information, language, missions, research, structure
Tagged 903project, games, game_design, issues, motivation, questions
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Alternate Reality Games and an idea for mobile gaming
Alternate Reality Games (ARGs) take a cross media approach to game play and attempt to bring the action more into the player’s day to day life. Wikipedia says that: An alternate reality game (ARG) is an interactive narrative that uses … Continue reading
Posted in activities, activity, ARG, experience, fun, game design, genres, missions, mobile games
Tagged alternate reality games, ARG, game design, mobile games, storytelling
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Designing missions/tasks/activities in First Person Learners
A couple of useful chats with some colleagues here has lead me to the term First Person Learner instead of the somewhat more unwieldy First Person Shooter with the Shooting. (Although another chat still has me thinking about ways to … Continue reading
Posted in activities, game design, missions, structure
Tagged activities, game design, lesson plans, missions, tasks
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