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- RT @CC___Raider: Good thread @mitchparsell twitter.com/mitchparsell/s… 2 days ago
- @mitchparsell That issue in particular sits at the heart of my problems with people's responses to this question -… twitter.com/i/web/status/1… 2 days ago
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Category Archives: promotion
The Metaverse Journal – Australian Virtual World news
I came across this great news site yesterday which focusses entirely on Virtual Worlds – The Metaverse Journal. It’s Australian based as well, which is great news for me and my colleagues. A couple of good posts to start off … Continue reading
Posted in education, elearning, information, promotion, research, second life, simulation, virtual world
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Don’t bother me Mom – I’m learning! – Ideas from Prensky
Marc Prensky is a significant figure in the games in learning field, with a substantial body of writing and consultant work behind him. He is a big advocate of using the concept of digital learners and digital immigrants to describe … Continue reading
Gameplay dilemmas in First Person Shooters without the shooting
The further into the process of designing the Exploring the CEE (working title) game, an orientation game to our Flexible Learning Solutions team, the more complicated it seems to get. I’m hamstrung by a few aspects but they mostly all … Continue reading
Posted in education, game design, orientation, promotion, Uncategorized
Tagged exploring the CEE, first person shooter genre, game design, interactions, limitations
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