Category Archives: promotion

The Metaverse Journal – Australian Virtual World news

I came across this great news site yesterday which focusses entirely on Virtual Worlds – The Metaverse Journal. It’s Australian based as well, which is great news for me and my colleagues. A couple of good posts to start off … Continue reading

Posted in education, elearning, information, promotion, research, second life, simulation, virtual world | Leave a comment

Don’t bother me Mom – I’m learning! – Ideas from Prensky

Marc Prensky is a significant figure in the games in learning field, with a substantial body of writing and consultant work behind him. He is a big advocate of using the concept of digital learners and digital immigrants to describe … Continue reading

Posted in education, language, promotion, theory, training, what is a game, writing | Tagged , , | Leave a comment

Gameplay dilemmas in First Person Shooters without the shooting

The further into the process of designing the Exploring the CEE (working title) game, an orientation game to our Flexible Learning Solutions team, the more complicated it seems to get. I’m hamstrung by a few aspects but they mostly all … Continue reading

Posted in education, game design, orientation, promotion, Uncategorized | Tagged , , , , | 2 Comments