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Category Archives: training
Cathy Moore – Dump the drone (in eLearning)
While this isn’t specifically game related, Cathy Moore is one of my favourite eLearning gurus – she always provides highly practical and very useful suggestions for designing more accessible and eLearning content with a heavy learner focus. This Slideshare presentation … Continue reading
Posted in collaboration, education, elearning, information, interaction, theory, training, VET
Tagged Cathy Moore, education
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Cathy Moore on developing branching dialogue trees for scenarios
Elearning example: Branching scenario » Making Change (tags: game_design gamedesign edugames gamerlearner roleplay decision_tree branching scenario) Cathy Moore is one of my favourite edubloggers. She always writes interesting and more importantly highly practical posts about teaching and learning online, with … Continue reading
Posted in activities, Delicious links, scenarios, simulation, training
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Presenting at Global Learn 2010 in Malaysia about the Virtual World for Health project – hurrah
Update: I’ve also had a paper accepted for the Ed-Media conference in Toronto at the end of June – and I’m going. Hooray!!! We had some pretty exciting news just before Christmas, Penny Neuendorf (my boss) and I have been … Continue reading
Posted in conference, education, health, simulation, training, VET
Tagged education, global learn, health, virtual worlds
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Don’t bother me Mom – I’m learning! – Ideas from Prensky
Marc Prensky is a significant figure in the games in learning field, with a substantial body of writing and consultant work behind him. He is a big advocate of using the concept of digital learners and digital immigrants to describe … Continue reading
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre (Me, 2008)
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre. Abstract Many students’ initial experiences of Vocational Education and Training (VET) involve spending large amounts of time methodically developing foundation skills and knowledge in their chosen … Continue reading
Posted in activities, activity, casual games, collaboration, controllers, education, elearning, experience, first person learner, first person perspective, first person shooter, game design, immersion, interaction, language, missions, multitasking, research, second life, simulation, structure, training, VET, violence, what is a game, writing
Tagged first person shooter, fps, game design, language, pedagogy
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The Impact of video games in training surgeons – J Rosser et al.
This paper looks at a pretty different aspect of research into games – the benefits of their use in surgery by enhancing fine motor skills. Rosser, J., Lynch, P., Cuddihy, L., Gentile, D., Klonsky, J., Merrell, R., (2007) The Impact … Continue reading
Posted in motor skills, research, training
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