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Category Archives: virtual world
Critical reflection template, Uni banned from Second Life for griefing, Politics in Second Life
Brownyn Hegarty Critical Reflection process Paper outlining a useful three-step process for critical reflection (tags: education elearning reflection pedagogy practice hegarty bronwyn critical_reflection) Woodbury U. Banned From Second Life, Again – Wired Campus – The Chronicle of Higher Education Fascinating … Continue reading
Posted in Delicious links, education, experience, second life, virtual world
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That fancy new First Life place – it’ll revolutionise business (you dinosaur)
This is a very cute piece of machinima created with XtraNormal, a tool I intend to explore further, that sells the concept of using the real world to conduct meetings rather than those old fashioned virtual worlds. You can do … Continue reading
The Metaverse Journal – Australian Virtual World news
I came across this great news site yesterday which focusses entirely on Virtual Worlds – The Metaverse Journal. It’s Australian based as well, which is great news for me and my colleagues. A couple of good posts to start off … Continue reading
Posted in education, elearning, information, promotion, research, second life, simulation, virtual world
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Just Leap In – a fantastic browser based virtual world tool
Screenshots of a room I created in around an hour in Just Leap In – visit it at http://www.justleapin.com/shares/9299:7CWxWoP4 It’s as close as I’ve been able to get to a hospital ward with the available furniture and objects. The ability … Continue reading
Posted in 3D modelling, croquet, education, game design, second life, simulation, virtual world
Tagged croquet, just leap in, resource, second life, software, tool, virtual world
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Further thoughts on : Expositur project (Fuchs and Eckermann)
Fuchs, M. (2001) Expositur – A Virtual Knowledge Space (Theory). Retrieved May 25, 2008 from Syl.Eckermann website http://syl-eckermann.net/expositur/theory.html I came across some additional information written by Mathias Fuchs about this project that raised a few more ideas worth quickly sharing. … Continue reading
Posted in education, elearning, experience, first person learner, first person perspective, first person shooter, fps, fun, game design, games, information, interaction, research, simulation, virtual world, what is a game
Tagged expositur, Fuchs and Eckermann, game design, gay science, virtual museum
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Second Life and Education blog
Stephen Downes links to a nifty blog on his site today – it’s called Second Life and Education. (Pretty straightforward title, I like that) It seems to focus pretty well exclusively on Second Life (well duh) while our team … Continue reading
Posted in second life, virtual world
Tagged second life and education, SLED, virtual worlds
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Second Life – Best Practices in Education conference videos
While we’re looking at Croquet here for our work in virtual worlds in learning, there is a lot happening in education in Second Life that is worth investigating. Earlier this year an extensive conference was held there called Best Practices … Continue reading
Prometeus – the media revolution & EPIC 2014
This is an interesting video about the possible future of media and experience that I found on Jenny Weight from RMIT’s blog. It looks at where communication has come from, where the Internet is taking it and then goes on … Continue reading
Posted in experience, information, language, media, Uncategorized, virtual world
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Croquelandia – Uni of Minnesota Spanish language virtual world project
Croquet is an open source virtual world system (like Second Life) that is rapidly growing in popularity among educators for its extra functionality and ease of use. The Croquet team at the University of Minnesota are currently putting together a … Continue reading
Posted in croquet, language, simulation, Uncategorized, virtual world
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Learning in Massively Multiplayer Online Games – Constance Steinkuehler
Massively Multiplayer Online Games (MMOGs) have exploded in the last few years, with games such as World of Warcraft (9 million monthly subscribers) and Second Life regularly appearing in pop-culture. These are games (or virtual worlds if you prefer) where … Continue reading
Posted in collaboration, mmog, virtual world
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