Some great usability tips that we can draw from board games
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Some great usability tips that we can draw from board games
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http://blog.wiziq.com/12-things-you-should-never-do-when-you-teach-online/
Some sound ideas about common mistakes that teachers can make when they start teaching online. Trying to hold on too tightly to control seems to be the main issue – that and neglecting your learners.
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http://diverseeducation.com/article/54903/#
Some useful lessons about running MOOCs gained by looking at a poorly run one. The fact that these courses were still being built as they were being delivered – something perhaps not uncommon in face-to-face land but rarely an inspiring sign – should have been the first give away. It’s hard not to think that this was the result of a top-down “OMG, everyone else has a MOOC, we have to have one too, now, now now” mentality that even I have been bumping up against lately
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Having run the Gamerlearner blog for a couple of years – albeit intermittently – I found more and more often that I wanted to discuss aspects of the use of technology in education that didn’t relate to the use of games. Now maybe people don’t worry about the name of the blog as much as the titles of the posts but somehow it felt that I have reduced my opportunities with the Gamerlearner name.
So here we are – screenface to me represents the place where we work as e-Learning designers or educational technologists or whatever the name of the week is now. Miners used to work at the coalface, teachers taught at the chalkface and now we have moved on to the screenface.
I sat with a teacher this morning and explained some – what I considered – fairly basic steps in the process of adding content to our eLearning repository and she seemed genuinely blown away by how much I knew. She even referred to me as the Yoda of eLearn (the name we have given our eLearning platform built on Moodle, Equella and Adobe Connect). This was nice but it didn’t sit well with me – I would much rather teachers saw our systems as just another tool that they use every day than some slightly mystical entity that only a select few really understand.
This I guess is my goal – for ed tech to be just another (albeit useful) tool that makes teachers’ lives easier and provides more opportunities for learners.