Meta
Blogroll
Twitter
- RT @AmandasAudit: Excited to try the @UTSfutures @UTSEngage studio! Built for live streaming as well as content recording with inputs like… 2 minutes ago
- RT @hintondm: @LTHEchat A6 #LTHEchat the #HigherEd tanker can move quickly when it wants, but we need - bravery - senior management buy-in… 21 minutes ago
- @jennyagriffiths @Anda19 @hintondm @santanuvasant @mart_compton @susmcgowan @leohavemann @LTHEchat There is also a… twitter.com/i/web/status/1… 12 hours ago
- @jennyagriffiths @Anda19 @hintondm @santanuvasant @mart_compton @susmcgowan @leohavemann @LTHEchat I have some thou… twitter.com/i/web/status/1… 12 hours ago
- RT @anitsirk: Speaker map for the next conference. Guess who's a day ahead & in the Southern Hemisphere. 😎 The organizers of the Peralta Eq… 12 hours ago
- @ItsBouquet There are at least two video cameras there - any footage of him actually taking a shot? Or does he just stand there posing? 19 hours ago
- Valuable work indeed twitter.com/s_palm/status/… 19 hours ago
- @CC___Raider @bordergroves @billybragg I didn't realise this was a cover. Here's a cover (of sorts) of that cover youtu.be/MaMBS5dNBFM 22 hours ago
- @thesiswhisperer You can take my red carnation from my cold, dead hands 1 day ago
- Ooh, one of the greatest games ever twitter.com/lifehacker/sta… 1 day ago
Archives
Categories
- 3D modelling
- activities
- activity
- alternate reality games
- animation
- ARG
- art
- badges
- blogging
- casual games
- collaboration
- conference
- controllers
- croquet
- Delicious links
- education
- eduversal
- elearning
- epistemic games
- experience
- fiero
- first person learner
- first person perspective
- first person shooter
- flow
- fps
- fun
- game design
- games
- games based learning
- gamesmooc
- gamification
- genres
- health
- immersion
- information
- institutional support
- interaction
- language
- machinima
- media
- missions
- mmog
- mobile games
- MOOC
- motor skills
- multitasking
- music
- orientation
- promotion
- research
- roleplay
- scenarios
- second life
- simulation
- structure
- theory
- training
- Uncategorized
- VET
- video
- violence
- virtual world
- what is a game
- workshop
- writing
Tag Archives: game design
GamesMOOC – Participant contributions (Part 1)
I left out the wealth of participant contributions in my recent overviews of the first five weeks of GamesMOOC and I’m not entirely sure why. I suspect it was because there are so many great contributions, ideas and opportunities for … Continue reading
Posted in activities, blogging, collaboration, elearning, fiero, flow, fun, game design, gamesmooc, MOOC
Tagged edugames, fiero, flow, fun, game design, game mooc
Leave a comment
GamesMOOC Week 5 – Alternate Reality Games
Alternate Reality Games (ARGs) was the focus for Week 5, those games that spill over into “real life” and make use of a range of delivery platforms to present clues to puzzles that generally are intended to be solved in … Continue reading
Posted in activities, alternate reality games, ARG, game design, gamesmooc, gamification, orientation
Tagged ARG, extrovert, game design, game dynamics, game mooc, introvert
Leave a comment
GamesMOOC Week 3 – Gamification
While it has become quite faddish in education circles and keenly taken on by business (think loyalty programmes for one) which has prompted something of a backlash (you’re doing it wrong), there are still a lot of elements of gamification … Continue reading
Posted in badges, game design, gamification, immersion, missions
Tagged game design, gamification
Leave a comment
Guide to models in FPSC – First Person Shooter Creator
Well, after a fairly lengthy spell (hopefully) finishing off my Masters in Education (I.T in Education), I’m back. I submitted my final assignment on Friday and now I just have to sit on the edge of my seat for a … Continue reading
Posted in first person learner, first person perspective, first person shooter, fps, game design, information
Tagged documentation, fpsc, game design, models, mods
Leave a comment
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre (Me, 2008)
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre. Abstract Many students’ initial experiences of Vocational Education and Training (VET) involve spending large amounts of time methodically developing foundation skills and knowledge in their chosen … Continue reading
Posted in activities, activity, casual games, collaboration, controllers, education, elearning, experience, first person learner, first person perspective, first person shooter, game design, immersion, interaction, language, missions, multitasking, research, second life, simulation, structure, training, VET, violence, what is a game, writing
Tagged first person shooter, fps, game design, language, pedagogy
1 Comment
Thoughts on: Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge – Lisa Galarneau
Galarneau, L. (2005) Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play . Vancouver, BC: DiGRA I think I might have me a little gamelearner crush … Continue reading
Posted in activities, activity, education, elearning, experience, first person learner, game design, information, simulation, Uncategorized, VET
Tagged authentic learning, galarneau, game design, pedagogy, simulations, VET
2 Comments
Further thoughts on : Expositur project (Fuchs and Eckermann)
Fuchs, M. (2001) Expositur – A Virtual Knowledge Space (Theory). Retrieved May 25, 2008 from Syl.Eckermann website http://syl-eckermann.net/expositur/theory.html I came across some additional information written by Mathias Fuchs about this project that raised a few more ideas worth quickly sharing. … Continue reading
Posted in education, elearning, experience, first person learner, first person perspective, first person shooter, fps, fun, game design, games, information, interaction, research, simulation, virtual world, what is a game
Tagged expositur, Fuchs and Eckermann, game design, gay science, virtual museum
Leave a comment
Thoughts on: From “First Person Shooter” to Multi-User knowledge spaces – Mathias Fuchs and Syl Eckermann
Fuchs, M. & Eckermann, S. (2001) From “First Person Shooter” to Multi-User Knowledge Spaces. In F. Nack (Ed.) Proceedings COSIGN 2001 – 1st Conference on Computational Semiotics for Games and New Media (pp. 83-87). CWI, Amsterdam. In 2001, Fuchs and … Continue reading
Designing the First Person Learner: some general thoughts
The question of violence in FPS games and what this means in a learning (and wider) context often lurks at the fringes of any thinking I do about the First Person Learner genre. The software package that I’m using – … Continue reading
Alternate Reality Games and an idea for mobile gaming
Alternate Reality Games (ARGs) take a cross media approach to game play and attempt to bring the action more into the player’s day to day life. Wikipedia says that: An alternate reality game (ARG) is an interactive narrative that uses … Continue reading
Posted in activities, activity, ARG, experience, fun, game design, genres, missions, mobile games
Tagged alternate reality games, ARG, game design, mobile games, storytelling
2 Comments