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Tag Archives: game design
GamesMOOC – Participant contributions (Part 1)
I left out the wealth of participant contributions in my recent overviews of the first five weeks of GamesMOOC and I’m not entirely sure why. I suspect it was because there are so many great contributions, ideas and opportunities for … Continue reading
Posted in activities, blogging, collaboration, elearning, fiero, flow, fun, game design, gamesmooc, MOOC
Tagged edugames, fiero, flow, fun, game design, game mooc
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GamesMOOC Week 5 – Alternate Reality Games
Alternate Reality Games (ARGs) was the focus for Week 5, those games that spill over into “real life” and make use of a range of delivery platforms to present clues to puzzles that generally are intended to be solved in … Continue reading
Posted in activities, alternate reality games, ARG, game design, gamesmooc, gamification, orientation
Tagged ARG, extrovert, game design, game dynamics, game mooc, introvert
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GamesMOOC Week 3 – Gamification
While it has become quite faddish in education circles and keenly taken on by business (think loyalty programmes for one) which has prompted something of a backlash (you’re doing it wrong), there are still a lot of elements of gamification … Continue reading
Posted in badges, game design, gamification, immersion, missions
Tagged game design, gamification
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Guide to models in FPSC – First Person Shooter Creator
Well, after a fairly lengthy spell (hopefully) finishing off my Masters in Education (I.T in Education), I’m back. I submitted my final assignment on Friday and now I just have to sit on the edge of my seat for a … Continue reading
Posted in first person learner, first person perspective, first person shooter, fps, game design, information
Tagged documentation, fpsc, game design, models, mods
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Creating the First Person Learner: Educational Applications of the First Person Shooter game genre (Me, 2008)
Creating the First Person Learner: Educational Applications of the First Person Shooter game genre. Abstract Many students’ initial experiences of Vocational Education and Training (VET) involve spending large amounts of time methodically developing foundation skills and knowledge in their chosen … Continue reading
Posted in activities, activity, casual games, collaboration, controllers, education, elearning, experience, first person learner, first person perspective, first person shooter, game design, immersion, interaction, language, missions, multitasking, research, second life, simulation, structure, training, VET, violence, what is a game, writing
Tagged first person shooter, fps, game design, language, pedagogy
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Thoughts on: Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge – Lisa Galarneau
Galarneau, L. (2005) Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play . Vancouver, BC: DiGRA I think I might have me a little gamelearner crush … Continue reading
Posted in activities, activity, education, elearning, experience, first person learner, game design, information, simulation, Uncategorized, VET
Tagged authentic learning, galarneau, game design, pedagogy, simulations, VET
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Further thoughts on : Expositur project (Fuchs and Eckermann)
Fuchs, M. (2001) Expositur – A Virtual Knowledge Space (Theory). Retrieved May 25, 2008 from Syl.Eckermann website http://syl-eckermann.net/expositur/theory.html I came across some additional information written by Mathias Fuchs about this project that raised a few more ideas worth quickly sharing. … Continue reading
Posted in education, elearning, experience, first person learner, first person perspective, first person shooter, fps, fun, game design, games, information, interaction, research, simulation, virtual world, what is a game
Tagged expositur, Fuchs and Eckermann, game design, gay science, virtual museum
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