Meta
Blogroll
Twitter
- RT @BLASST_: Recognising sessional staff by counting them. Universities should report real staff numbers not accounting abstractions http… 1 hour ago
- @redruby17 Larry Bird taught them? 2 hours ago
- RT @ErnieLies: twitter.com/jowens510/stat… https://t.co/iiFplAX1l0 22 hours ago
- RT @chronicle: Aaron Ansuini was digging his new art-history class. Then he found out the professor was dead. chroni.cl/3ppaVUs 1 day ago
- RT @ammienoot: This was a really engaging read. Examining bullshit as social practice and the extent to which is it bound up in identity an… 1 day ago
- RT @andre_spicer: Why is bullshit so common in some organisations? Here is my article just out in @OrgTheoryJrnl which develops a new theor… 1 day ago
- Wonderful and simple twitter.com/SusannahBirch/… 4 days ago
- Ok this might be my favourite of all #CBRnostalgia twitter.com/canberrawkly/s… 5 days ago
- RT @aldaily: Darwin in space. If there is life on other planets, it will have evolved along the same lines as life on earth https://t.co/ln… 5 days ago
- @chieadachi Oh - I can't believe they haven't run it since 2015! You can still access the materials 5 days ago
Archives
Categories
- 3D modelling
- activities
- activity
- alternate reality games
- animation
- ARG
- art
- badges
- blogging
- casual games
- collaboration
- conference
- controllers
- croquet
- Delicious links
- education
- eduversal
- elearning
- epistemic games
- experience
- fiero
- first person learner
- first person perspective
- first person shooter
- flow
- fps
- fun
- game design
- games
- games based learning
- gamesmooc
- gamification
- genres
- health
- immersion
- information
- institutional support
- interaction
- language
- machinima
- media
- missions
- mmog
- mobile games
- MOOC
- motor skills
- multitasking
- music
- orientation
- promotion
- research
- roleplay
- scenarios
- second life
- simulation
- structure
- theory
- training
- Uncategorized
- VET
- video
- violence
- virtual world
- what is a game
- workshop
- writing
Tag Archives: missions
Designing missions/tasks/activities in First Person Learners
A couple of useful chats with some colleagues here has lead me to the term First Person Learner instead of the somewhat more unwieldy First Person Shooter with the Shooting. (Although another chat still has me thinking about ways to … Continue reading
Posted in activities, game design, missions, structure
Tagged activities, game design, lesson plans, missions, tasks
1 Comment