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- RT @llmunro: I'm late to the banana as art story but twitter.com/MiamiHerald/st… https://t.co/rlWQG9X9nl 3 hours ago
- Love Zotero twitter.com/Comprof1/statu… 4 hours ago
- @laurapasquini I was really keen to read the comments but there aren't any. Reasonable article 4 hours ago
- RT @alix_thoeming: @gamerlearner I’ve used Padlet in the past to do an open Q&A during large workshops - presenter presents, and TA (or the… 5 hours ago
- RT @MaireadFountain: We have notoriously low levels of qna participation here too. Any UK/US educators have insight? twitter.com/gamerlearner/s… 6 hours ago
- Broad goals for 2020 (absolutely not legally binding apparently :) ) #echoANZ19 https://t.co/ZDTiT8F525 6 hours ago
- #echoANZ19 https://t.co/9YRXQz5TC9 6 hours ago
- The lived experience in the room here - Australian context - seems to be that students are less motivated to partic… twitter.com/i/web/status/1… 6 hours ago
- Cool. What was your experience of students answering their peers' questions? twitter.com/alix_thoeming/… 6 hours ago
- Good question about whether it's possible / practical to have the Q&A forum running during a lecture and be support… twitter.com/i/web/status/1… 6 hours ago
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Tag Archives: research
The Australasian Conference on Interactive Entertainment 2008
After a fairly intense year at work and study, it was great to have a chance to wind down a little in sunny Brisbane for the Australasian Conference on Interactive Entertainment. I’m not altogether sure what I was expecting – … Continue reading
Posted in conference, education, elearning, what is a game, workshop
Tagged academia, academic, conference, game_design, ie2008, research
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Thoughts on: Beyond the Shooter Game: Examining Presence and Hostile Outcomes Among Male Game Players (Eastin and Griffiths)
Eastin, M. and Griffiths, R. (2006) Beyond the Shooter Game: Examining Presence and Hostile Outcomes Among Male Game Players. Communication Research 2006; 33; 448 Retrieved 31st May, 2008 from http://crx.sagepub.com/cgi/content/abstract/33/6/448 One of the questions I’ve asked in this project is … Continue reading
Thoughts on: Kearney, P. (2005) Cognitive Callisthenics: Do FPS computer games enhance the player’s cognitive abilities?
Kearney, P. (2005) Cognitive Callisthenics: Do FPS computer games enhance the player’s cognitive abilities? Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play . Vancouver, BC: DiGRA Kearney developed a highly quantified method for analysing the cognitive abiliities … Continue reading
Posted in first person shooter, fps, multitasking, research, Uncategorized
Tagged cognitive, counter-strike, fps, multitasking, research
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